Rimowa – Gifting
The goal for this project was to create a procedural system in Houdini that could wedge many iterations of Vellum cloth simulations…
NRMA – First Saturdays
For this powerful ad campaign bringing awareness to the firefighters of Australia, I created FX elements to augment the location…
Kia – Sorento Luxury
For this project I created a realistic burnout smoke and gravel simulation, that was art direct-able, could be run in ultra slow-motion…
UNIQLO Park
This was a fun and creative project to work on, as the goal was to use state-of-the-art modern technology to simulate stylized, playful,…
Mars Rover
A test I created in Houdini & Redshift to create a large scale (100km X 100km) procedural landscape.
Film VFX Reel
Some of the shots I worked on over the years as a Senior FX TD at ILM in San Francisco.
Star Wars: The Last Jedi
For my last project at ILM (before leaving to start my own freelance business) I worked mainly on the salt planet battle sequence, creating…
Rogue One: A Star Wars Story
I created FX elements (explosions, smoke, pressurized gas, space particulates, debris) for a hero sequence of two Star Destroyers and a…