Avatar: The Last Airbender
This show was my first foray into FX simulation.
I was one of the FX artists using the very first version of ILM's award winning proprietary Plume system, simulating and rendering fire-bending effects on the GPU. At the time this technology was groundbreaking, and I had the fortune of working closely with the R&D team developing the software, helping steer the software to be more artist friendly while learning invaluable technical information along the way.
ClientParamount PicturesStudioIndustrial Light + Magic